NBA Changes Timeout/Delay of Game/Trade Deadline Rules

Capt. Factorial

trifolium contra tempestatem subrigere certum est
Staff member
#1
https://twitter.com/JaredWeissNBA/status/885201422911930372/photo/1

Looks like this one is just breaking on Twitter thus far with no proper "story" written up that I've seen so far.

The basic changes appear to be as follows:

1) The number of timeouts per regulation game is dropping from 18 to 14
2) All timeouts (now called "team timeouts") will be 75 seconds, instead of previous 90 seconds ("full") or 60 seconds (the ill-named "20-second" timeout)
3) Two of the reduced timeouts come from taking away one discretionary timeout from each team. Teams now have three discretionary timeouts per game.
4) The other two reduced timeouts come from eliminating the third "mandatory" timeout in the second and fourth quarters (the one at the 9 minute mark). There are now exactly two mandatories per quarter, one per team, so teams have four mandatory timeouts per game.
5) There is no use-it-or-lose-it timeout in the first half. All discretionary timeouts carry over to the second half if unused.
6) Each team may only use two discretionary after the three-minute mark of the fourth, or after the second mandatory in the fourth (whichever comes later).
7) Teams get two timeouts each in an overtime period (down from three).

8) If the shooter goes outside the three-point line between free throw attempts, it is a delay of game
9) Halftime is 15 minutes, started immediately after the second quarter ends. If a team is not ready to go when the 15 minutes expires, it is a delay of game.

10) The trade deadline is now 10 days before the All-Star game, instead of four days after the All-Star game.

The bottom line here is that games should go a tiny bit quicker with fewer, shorter timeouts.

Frankly, I would go farther with the free throw attempt stuff...I would say that any member of the free throw shooter's team making intentional contact with the free throw shooter between free throws is a delay of game. I think it's downright silly that every time a player shoots a free throw he needs to get some skin from all of his teammates. Just shoot the next damn free throw.
 
#4
I've never understood the mandatory timeout charged to each each team thing. I know mandatory timeouts are mainly for the officials, so just give the teams a few less timeouts and call the mandatory timeouts "officials/TV timeout" already. Just dumb.

I do like that there are less timeouts over all and less during the final 2 minutes. I wonder what took so freaking long, especially since the players get so many "free" breaks due to replay and officials huddling together.

The trade deadline thing makes sense for the reasons stated, although it will be a bit odd to see players participating in the all-star game representing teams they didn't earn their all-star selection with.

Lastly, I think they're need to be a delay on players that keep switching sides after a FT attempt. You know, the obvious delay trying to get in the head of the shooter. There's no need for it and it slows down the process.
 

Capt. Factorial

trifolium contra tempestatem subrigere certum est
Staff member
#6
I've never understood the mandatory timeout charged to each each team thing. I know mandatory timeouts are mainly for the officials, so just give the teams a few less timeouts and call the mandatory timeouts "officials/TV timeout" already. Just dumb.
The idea is actually that each team gets those chances to call the timeout before the mandatory time, if they think they need it (lots of reasons, from a blown play, to an injured player, or whatever). So each team has four chances to call timeout whenever they want, once in each quarter, so long as it's before a certain time. (Home and visitors alternate the first/second mandatories.) If it's after the mandatory time, then you've lost the discretion of when to use it and you have to use it at the next stoppage.